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Can you invoke duplicity attacks?

Can you invoke duplicity attacks?

You can’t have it and Invoke Duplicity up at same time for an attack roll. Branding Smite is a bonus action and would have to be cast before you make the attack you want to use it on. Branding Smite is cast as a bonus action before you attack, and takes effect on the next successful attack.

How many times can I use invoke duplicity?

At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.

Does invoke duplicity use your concentration?

Invoke Duplicity is a Trickery Domain feature that requires concentration and allows you to “cast spells as though you were in the illusion’s space, but you must use your own senses.”

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How does war caster work?

The War Caster feat turns any spellcasting character into a powerful combat-focused mage, capable of maintaining unshakable focus on casting spells in the midsts of battle, using their weapons as an extension of their hands as they cast somatic spells, and respond to any threat in the blink of an eye with a lightning …

Does invoke duplicity make noise?

Thus, they KNEW that the duplicate cannot make sound as they are “just an illusion”….Invoke Duplicity Sound Off?

Level Spell Physical Interaction using an Action to examine
7 Project Image successful Intelligence (Investigation) check against your spell save DC

Can you invoke duplicity and concentrate on a spell?

If a feature says it requires concentration, as Invoke Duplicity does, you can’t concentrate on it and a spell simultaneously.

Is invoke duplicity a bonus action?

Channel Divinity: Invoke Duplicity As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses.

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Does invoke duplicity take damage?

So according to this Sage Advice question, a illusion from Invoke Duplicity is invulnerable to damage and incorporeal.

Is War Caster good 5E?

For keeping concentration spells up, War Caster is a good choice all game long. Numbers wise concerning advantage: if for this ASI you raised your Constitution from 14 to 16, you would get a +1 on your roll to avoid breaking concentration when taking damage.

Does a cleric need Warcaster?

Any spell that has no Material but has Somatic components cannot. Warcaster fixes all problems of said Cleric as well as giving them Advantage on saving throws to uphold a lot o the basic Cleric buff spells.

Is invoke duplicity a spell?

Type. Invoke duplicity was a channel divinity power granted to clerics of the Trickery domain.

Can invoke duplicity cast touch spells?

1 Answer. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses.

How does the war Caster feat work?

The war caster feat includes the following feature: When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 actionand must target only that creature.

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Can Clerics cast spells through duplicate unseen?

Hiding takes an action in combat, but once hidden a cleric should be able to cast spells through their Duplicate unseen… just be careful, because if you cast an attack spell that would break your Hiding, requiring you to then spend another action to hide (unless you’re a race that can do so as a bonus or something).

Can a dupe cast a spell while hiding?

Subtle Spell metamagic is required for the dupe to cast a spell while the cleric hides or appears to do nothing. This is unique to multiclassed cleric-sorcerers. Dispel Magic has no effect on the Dupe, as it is a divine effect, not a spell.

How do duplicates work in DND?

With one duplicate, you must roll an 11 or higher. A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.