Common questions

Is canvas good for games?

Is canvas good for games?

Currently canvas is the best option for truly cross platform game applications. Using either 2D or 3D webGL you can build full screen full frame rate games. HTML5 has a good set of APIs for all gaming needs and is easy to learn.

Can I make 3D games with JavaScript?

WebGL is basically an OpenGL ES 2.0 for the Web — it’s a JavaScript API providing tools to build rich interactive animations and of course, also games. You can generate and render dynamic 3D graphics with JavaScript that is hardware accelerated.

How much faster is WebGL vs canvas?

WebGL vs Canvas Comparison Table

Canvas WebGL
Talking of the speed factor, Canvas slows down to its components. WebGL is greater than Canvas in terms of speed.
Generally preferred for 2D rendering and works related. More preferred for 3d though it can also work on 2D.
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When should I use canvas?

The CANVAS element allows you to add so much more interactivity to your web pages because now you can control the graphics, images, and text dynamically with a scripting language. The CANVAS element helps you turn images, photos, charts, and graphs into animated elements.

Is HTML Canvas good for games?

HTML Canvas The element is perfect for making games in HTML. The element offers all the functionality you need for making games. Use JavaScript to draw, write, insert images, and more, onto the .

Is SVG faster than Dom?

Those SVG DOM references mean that some of the footwork of dealing with the things you draw is done for you. And SVG is faster when rendering really large objects, but slower when rendering many objects.

Does D3 use WebGL?

D3 charts are most often rendered using SVG, a retained mode graphics model, which is easy to use, but performance is limited. WebGL provides a JavaScript API that allows you to create GPU-accelerated graphics. But while the APIs are readily available, the main obstacle to using them is their complexity.

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What is the best way to render content in HTML5 games?

Drawing to canvas is the primary way of rendering content in HTML5 games, as it beats DOM manipulation out of the water for performance. However, I’ve found that the DOM still has a very useful place in modern HTML5 games – the UI. Here’s why:

Should I learn HTML5 or JavaScript for cross platform gaming?

Ten times quicker is very significant but then you do not get the cross platform advantage you get with Javascript. Currently canvas is the best option for truly cross platform game applications. Using either 2D or 3D webGL you can build full screen full frame rate games. HTML5 has a good set of APIs for all gaming needs and is easy to learn.

Should I use the canvas 2D API or not?

You will have to use it a little but every time you touch the DOM you kill 20+ game sprites/entities/tiles. Use the canvas 2D API or webGL (webGL is faster but has a more complex API) directly. Do not use SVG, or canvas 2D vector rendering calls (eg ctx.lineTo]

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Can JavaScript be used for game development?

Top gaming libraries for every JavaScript developer out there. Although AAA game companies aren’t using JavaScript as one of their main programming languages, the idea of Game Development using JavaScript is not a crazy one.